It took me a lot of effort to port the terrain rendering from C++ to C# and it kind of impeded my learning and demotivated me!.. :/
And, I didn't have much feedback so far!!
but hey thanks, that might give me the motivation to do some more work on it now! ;)
but it will be my own samples this time! (Porting complex sample was very unrewarding and tedious...)
And also, despite my best effort, I couldn't:
- get rid of the flickering while resizing the DX Control
- use Direct2D with anything else than D3D10
- Can't remember now, but I had some D3D version frustration..
maybe something like only D3D9 was only safe bet (sometimes I couldn't check properly whether the system supported 10 or 11) but only D3D10 has D2D support and only D3D11 had nice and easy downgrade of functionality, "server rendering" support (without
graphics card) and a few other great functionality
(Plus I had health and energy issue for a long while.. getting better now but...)
I'm doing some DirectX experiment again just now!! But in C++ under Windows 8, much easier as all sample code just work out of the box!
And D3D11 + D2D work together and API is very nice